This is why the film studios are particularly well-placed to use this medium to its maximum potential - they have more content than you can shake a stick at. The question is, how clever are they at using it?
I liked 20th Century Fox's interactive campaign for Fantastic Four. It starts with an action-packed ad featuring, of course, the four main characters. Then, smartly, viewers are enticed into the interactive space by the chance of winning tickets to the premiere or a copy of the game - a strong call to action that I imagine provided good response levels.
Once inside the interactive space, consumers have the choice of entering the competition and going into either the film or game section. In gaming they can either watch the special trailer or get a more detailed description of the game. In the film section, consumers can 'meet the characters' or have a better experience of the movie by watching the long-form trailer.
20th Century Fox could have created an even richer experience by providing behind-the-scenes footage, outtakes, cast interviews and the ability to order the game. Overall, though, the execution provides a good balance of entertainment, as well as giving consumers a deeper experience of the film.
INTERACTIVE WORKS - THE MONTHLY ANALYSIS OF INTERACTIVE AD RECALL Ads screened July 2005 Brand Creative agency/Interactive agency/ % Media agency 1 National Lottery Abbott Mead Vickers BBDO/Sky Interactive/ 41 Superdraw OMD UK 2 Sony Ericsson Bartle Bogle Hegarty/Good Technology/ 39 K7501 Mediaedge:cia 3 National Lottery Abbott Mead Vickers BBDO/Sky Interactive/ 38 Rollover OMD UK 4 Range Rover Sport Rainey Kelly Campbell Roalfe Y&R/Wunderman/ 35 MindShare 5= Huggies Pull-Ups Ogilvy/MindShare 33 5= Virgin Trains Rainey Kelly Campbell Roalfe Y&R/ 33 Manning Gottlieb OMD 5= Charlie and the PHD/Picture Production Company/PHD 33 Chocolate Factory 8 Toyota Avensis Saatchi & Saatchi/MB Partners/ZenithOptimedia 30 9 Fantastic Four Creative Partnership/Sky Interactive/ 29 (film) MediaVest 10 Toyota Aygo Clemmow Hornby Inge/MB Partners/ 27 ZenithOptimedia 11= Hyundai Vallance Carruthers Coleman Priest/ 25 Weapon 7/PHD 11= Seat DDB/MediaCom 25 11= National Accident In-house/Sky Interactive/SRG 25 Helpline 14 Fantastic Four Premier Communications/Sky Interactive/ 22 (game) MediaVest 15 Lastminute.com Virtual TV Department/In-house/ 20 Smarter Communications Interactive Works research was conducted from 19-23 August by Continental Research/TNS Omnimas face-to-face in home computer-assisted interviews,nationally and regionally, among approximately 2000 adults, and 600 adults in homes with Sky Digital. Recall is defined as the % of Sky Digital subscribers who were able to remember seeing the interactive ad having been shown six stills of the creative.